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Scooby Doo And The Spooky Swamp

Scooby Doo
And The Spooky Swamp
Project Completion Date: 5/2/2010
Original comps provided by the ad agency.  Second image was the direction to go with.
The next step was to take the original sketch and refine the look and feel of the comp by altering the characters' expressions and their surroundings before going into color. 

A 3D mesh of the background was built from scratch and positioned to match the approved comp.  Character models will be posed, lit, and rendered individually as a separate pass for composites later in Photoshop.  Multiple mesh planes were added below and above the characters' feet for refection efx.  (Only characters were in-game models provided by the game developer and were used as a starting point which was later tweaked and modified for hi-res rendering.)
Here are 2 examples from various low-res rounds of test-color renders with touch-ups in Photoshop.  Once approved, the hi-res final image was handed over to the ad agency.  They will then drop it into their layout and implement the title treatment for the Wii packaging.
Scooby Doo And The Spooky Swamp
Published:

Scooby Doo And The Spooky Swamp

Video game packaging cover art for Wii, PS2, and Nintendo DS

Published: