This work was about different field of videogame making. First we had to build up the scene, the terrain and limits of the play area. Then, to add meshes and other 3D models around the place according to what we wanted the player to feel. In the third place we designed the player object, coded movements such as fly forward, rotating and going left and right. After, we designed 3D sound the player can hear from the spaceship, the music, and other objects in the scene. At the end we coded the pickable objects, placed them around and made the start and end screens.