An entry for the Automotive CGI Facebook group Keno Light challenge.
The scene is fully CGI with the ground objects and displacement being scattered using Corona distance maps.
 
Rendered in 3ds Max with Corona Renderer. Post work in Photoshop.
 
Grasses and leaves from Darstellung and Polyget
Tree from Polyget
Ground texture from Texture Haven
Shelby Cobra 427 body from SMcars.net
Shelby wheels from Turbosquid
Shelby Cobra 427
Published:

Owner

Shelby Cobra 427

Published: