Snowball Shader Study
A few months back there was a challenge to create a snow shader ..I was so busy that I couldn't participant, but the idea was in my mind till today where I give it a try : ))
I started with Arnold on Max 2019 then back to Max 2016 for stability issues where I used Corona renderer .
It's my first time using CoronaSkinMtl and I still need to dive more into it but for now I think it did the job nicely : ))
the snowball shader is fully procedural so no UV is required, but for the ground I added a bitmap to the mix to get that extra details there .
You can download the snowball shader for Free here :
https://bit.ly/3otUOXM
(3ds Max 2016 , Corona renderer 1.7 )
I started with Arnold on Max 2019 then back to Max 2016 for stability issues where I used Corona renderer .
It's my first time using CoronaSkinMtl and I still need to dive more into it but for now I think it did the job nicely : ))
the snowball shader is fully procedural so no UV is required, but for the ground I added a bitmap to the mix to get that extra details there .
You can download the snowball shader for Free here :
https://bit.ly/3otUOXM
(3ds Max 2016 , Corona renderer 1.7 )
WIP for the shader progress (only the first one is Arnold shader)
All the details are from the displacement to make it more convenient to use on any object