The second of five projects created for an Experimental Game Design class. This game was created in two weeks by me as the programmer, an environment artist, and a character artist who designed the game’s aesthetic.
Due to a computer-crashing issue with my second playtesting controller, the game is played by two players with one controller. One plays as a child looking for their teddy bear and trying to get out of the basement, the other plays as a monster in the shadows who can move even when not seen but can show their position in exchange for speed. Lights flicker on and off, revealing whoever is standing under it.