The third of five projects created for an Experimental Game Design class. I worked with two artists, created all the programming, and modeled the clay characters myself over two weeks.
The game is based on the arcade game Devil Fish. Across three levels, players will maneuver their fox around the maze and shoot the clay from their body at enemies to make them too large to fit through corridors. Moving through a stuck enemy will kill them and reveal more of the center image.