The last of five projects created for an Experimental Game Design class. This game was created in three weeks. I created and implemented all of the art, a sound designer created the music, and a second programmer helped.

There are two modes of play. In the first mode Players work together trying to shoot the notes above their head and go for a perfect score. In the second, Players take turns making rhythms the other has copy. A more complex rhythm is harder but more notes means more possible points.
DoguDogu
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DoguDogu

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18
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Published:

Creative Fields

Attribution, Non-commercial, No DerivativesAttribution, Non-commercial, No DerivativesAttribution, Non-commercial, No Derivatives