Made during for intro to Unity class. A 3D platformer inspired by Banjo-Kazooie. One 3D artist and I worked to make one level with three objectives and a boss fight. 

The player takes control of Hope and must return the evils of the world back to Pandora’s Box using her magic bow. In this game’s level the evils are all based on Gluttony and have a creepy realistic visual style to them. You can shoot arrows straight forward or switch to an over-the-shoulder mode with an aiming reticle. There is a dialogue system for speaking with characters, both good and evil, and a final boss fight with Gluttony himself where you need to shoot at his giant eye.


A full view of the level, The Fat Farm, covered in keys, the game's collectible. You can see Ardenter, Inebrus, and Seef at their stations. Defeating all three sends you to the fight with Gluttony.
The field is covered in forks and the land is made of pieces because Gluttony ate chunks of it. The cow is part of a puzzle to reach the drunken Evil Inebrus on the barn in the distance
Gluttony launches massive blobs of chewed up food at Hope and changes his launch pattern and speed as he takes damage
Pandora's Box
Published:

Pandora's Box

Published:

Creative Fields