Ghost Recon Online - Skull
Client: Ubisoft, San Francisco
Client: Ubisoft, San Francisco
Second Key Visual and animation for Ubisoft's Ghost Recon Online.
Client: Ubisoft, San Francisco
Agency: Ars Thanea
Executive Creative Director: Peter Jaworowski
Art Director / Animation Director: Karol Kolodzinski
Lead 3D Artist: Piotr Kolus
3D Artists: Daniel Komuda, Anna Mierzejewska
3D Animator: Patryk Habryn
Digital Artists: Karol Kolodzinski, Patryk Habryn
Production Manager: Marcin Molski
Sound Design: Jarek Lublin
Client: Ubisoft, San Francisco
Agency: Ars Thanea
Executive Creative Director: Peter Jaworowski
Art Director / Animation Director: Karol Kolodzinski
Lead 3D Artist: Piotr Kolus
3D Artists: Daniel Komuda, Anna Mierzejewska
3D Animator: Patryk Habryn
Digital Artists: Karol Kolodzinski, Patryk Habryn
Production Manager: Marcin Molski
Sound Design: Jarek Lublin
Details
Animation
Step by Step