All uploaded versions are available on: https://soundcloud.com/pigottlaura/sets/mega-city-one
15th October 2015
Reference Images


22nd October 2015
Research
Research
Background
Mega City One exists in the “Judge Dredd” comic book universe. Based in a dystopian future, Earth has become damaged by continued international conflicts. Much of the planet is now radioactive wasteland, and so “mega-cities” have been constructed. Mega City One was established in 2032 to house up to 350 million citizens. The city stretches roughly from Florida (USA) up to Quebec (Canada) and in as far as Ohio (USA).
Prior to the Great Atomic War of 2070, the city's population had expanded to 800 million citizens. By 2104, the population of the city had plummeted to 400 million people, following the Apocalypse War of 2104, although the available living space could only house around half of that number. Regardless of this drastic reduction of numbers, the density of the population of Mega City One far exceeds any city that is currently in existance today.
Residents
The residents of Mega City One live in towers, known as City Blocks, which each hold approximately 50,000 people. There tend to be rivalries between each of these different blocks, which is documented most notably in “Block Mania”.
There are robots that live and work in the city, that appear to have their own personalities, and speak in English. These robots were original appreciated for the work they did, but after many years of people being out of work, bordem and frustration led to the creation of Aggro Domes. These domes were created as a way for people to let out their frustration without harming other citizens, and so instead the robots became the target of their anger. The domes were closed around 2021, due to a lack of visitors, but the bitterness and division that was created between the humans and their robotic counterparts remains to this day. Circa 2030, thirty City Blocks turned out to be giant robots, which increased the hostility, as well as the conflict within Mega City One.
Vehicle Transport Systems
- Boomway: One or two-way multi-level Mega-Way (between four to ten lanes width, two to four levels height).
- Meg-Way: Largest road design in Mega-City One. Two-way, between four to twenty lanes, and central reservation,
- Superslab: The longest Meg-Way in Mega-City One, bisecting the City from north to south. Twenty-four lanes, 1,220 kilometers in length (AKA Mega-City 500).
- Zoomtube: The most recent traffic innovation in Mega-City One. An enclosed road-system where all traffic is platooned and computer-controlled for optimum speed and driver-safety.
References
- Judge Dredd Wikia (2015), Judge Dredd Wiki (online), available: http://judgedredd.wikia.com/wiki/Mega-City_One [accessed: 15 October 2015]
- Wagner, J. et all (2015) Judge Dredd the Mega Collection - Total War, Oxford, UK: Rebellion Publishing
- Safron, J. (n.d.) Writings in 2000AD - The British sci-fi comic anthology (online), available: https://books.google.ie/books?id=6XWSCgAAQBAJ&lpg=PP1&pg=PP1#v=onepage&q=dredd&f=false [accessed 17 October 2015
27th October 2015
Initial Plan
Initial Plan

First person perspective of Judge Dredd on his motorcycle, travelling through broad-way. As he takes a turn off onto Back-Street, a two-way passage located in old town, the sound of the bustling street behind changes as he enters this more menacing, sinister area. The surrounding sounds abruptly change as he passes under Superslab, the megway which bisects Mega City One from north to south. Dredd continues to drive away as the sounds fade out in the background, until his motorcycle breaks down on the side of the road.
Key ideas/words
Broadway: Metallic, vast, over-crowded, dense, loud, bustling, dense
Back-Street: Sinister, gritty, run down, dirty
SuperSlab: heavy, imposing, formidable, overhead,
Under the SuperSlab: Trapped in, echoy, under-groud
Motorcycle: Mechanical, growl/roar, heavy, powerfull, dirty, gritty
Sound Design
- Objects
Motorcycle
SuperSlab
- Actions
Driving the motorcycle
- Actions
Driving the motorcycle
- Environments
Broad-Way
Back-Street
MegWay
Under MegWay
- Emotions
Broad-Way: Confused by the amount of activity going on around them
Back-Street: Un-nerved / On edge
MegWay: Small in comparison to the SuperSlab overhead
- Transitions
- Transitions
Travelling through Broadway
Turning onto Back-Street from Broadway
Passing under SuperSlab
Leaving the city behind
Keynote Sounds - Sounds that identify the key of a piece
- Scene 1 | Broad-Way
Traffic Passing
- Scene 2 | Back-Street
Distant Howling
- Scene 3 | Under SuperSlab
Traffic Over Head
Sound Signals - Foreground sounds, which are listened to consciously
- Scene 1 | Broad-Way
Sirens Passing
- Scene 2 | Back-Street
Unnerving background
- Scene 3 | Under SuperSlab
Motorcycle coming to a stop abruptly
- Scene 1 | Broad-Way
Sirens Passing
- Scene 2 | Back-Street
Unnerving background
- Scene 3 | Under SuperSlab
Motorcycle coming to a stop abruptly
Soundmarks - A sound which is unique to an area
- Scene 1 | Broad-Way
Hover Vechicles
- Scene 2 | Back-Street
Distant Howling
- Scene 3 | Under SuperSlab
Heavy Speeding Vehicles overhead
- Scene 1 | Broad-Way
Hover Vechicles
- Scene 2 | Back-Street
Distant Howling
- Scene 3 | Under SuperSlab
Heavy Speeding Vehicles overhead
Sound Map
- Scene 1 | Broad-Way
Voice: crowd chatter from the street
FX: Motorcycle, hover cars and traffic passing
Music: none
Ambience: over-crowded street, dense city
- Scene 2 | Back-Street
Voice: more aggressive sounding crowd chatter
FX: Motorcycle, sirens
Music: suspense
Ambience: over-crowded run-down street with potholes
Voice: more aggressive sounding crowd chatter
FX: Motorcycle, sirens
Music: suspense
Ambience: over-crowded run-down street with potholes
- Scene 3 | Under SuperSlab
Voice: none
FX: Motorcycle, variety of vehicles overhead
Music: none
Ambience: thundery vehicles passing overhead
FX: Motorcycle, variety of vehicles overhead
Music: none
Ambience: thundery vehicles passing overhead
Tools
- The software I will be using to create this soundscape will be Reaper and Audacity
- Plugins: I have decided to create my soundscape primarily using synthesisers. If I do end up using samples, they will only be for the purpose of shaping these synths, as opposed to being distinct sounds themselves
12th November 2015
Stems Completed So Far
- Soundscape Sampler take001 - https://soundcloud.com/pigottlaura/megacityone-version-1
- Soundscape Synthesiser take001 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-synthesiser
- Soundscape Synthesiser take002 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-synthesiser-take-002
23rd November 2015
Stems Completed So Far
- Megway (SuperSlab) Traffic - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v005-take001-megwaytraffic
- Street Vehicle Passing -
https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v005-take001-street-vehicle-passing
- Street Vehicle Passing -
https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v005-take001-street-vehicle-passing
30th November 2015
Stems Completed So Far
Stems Completed So Far
- Full Scene v007 take003 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v007-take003-full-scene
- Full Scene v008 take001 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v008-take001-fullscene
- Full Scene v009 take001 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v009-take001-fullscene
7th December 2015
Stems Completed So Far
- Full Scene v011 take001 - https://soundcloud.com/pigottlaura/mega-city-one-soundscape-v011-take001-fullscene
8th December 2015
Final Edits and Revisions
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Interesting Areas / Techniques
- All the sounds in this audio soundscape were created using synthesisers, with the exception of on audio sample which was used to vocode the layers of synths that made up the motorcycle to give it more grit