Jeroen de Mooij's profile

Controlling Holographic Objects

Controlling Holographic Objects
A study on physical interaction with the virtual world.
 
Displaying information in digital media can be done in a lot of ways. This is the era of finding new ways to handle 3D information to make it user friendly enough for everyday life.
 
We decided to make a prototype of interacting with 3D models using a Leap Motion sensor, displaying the content on a holographic system. This, ofcourse, can be any sensor (Kinect, camera tracking, touch interface) and can be displayed in a variety of ways (large hologram, screen, projection, etc).
 
The purpose of this prototype is to show potential clients there are other ways to interact with 3D models, ways they can see fit for their marketing purposes.

My role: 
3D layout, programming, 3d design.
 
Concept & Holograph: Transension
Camera & Editing: AnyMotion
 
Using realtime 3D has a couple of benefits. The look of the 3D models can be changed in realtime and also the ability to use animations is a big plus for explaining certain aspects of the model of interest.  
We used a representation of the physical hand in 3D space.
This worked really well as it felt really natural moving your virtual hand around in 3D space. 
Animated models were used to show the bloodflow in a beating heart. Information about the medical terms were display using labels in 3D space.
 
A 3D model of a shoe was used to explain that a model does not have to contain its intital looks. 
It is easy to customize a product on the fly.
Complex products can be viewed in exploded view to give more insight in the parts inside. 
Labels can give information about the specific parts.
More information or contact:
 
Thefirstfloor
Jeroen de Mooij
 
Transension
Michel Buchner
 
AnyMotion
Marald Bes
 
Controlling Holographic Objects
Published:

Controlling Holographic Objects

Controlling Holographic Objects A study on physical interaction with the virtual world.

Published: