Some concept work I did for two games that were never realized.
Above:
Monster sketches for a running game. The grey blocks were placed to get a sense of scale and represent various buildings.
Monster sketches for a running game. The grey blocks were placed to get a sense of scale and represent various buildings.
Above:
Running game player characters, each with their own little backstory, which was superfun to come up with.
Running game player characters, each with their own little backstory, which was superfun to come up with.
Above:
Concepts for the in-game screens, environments and obstacles.
Concepts for the in-game screens, environments and obstacles.
Above:
Kaiju battle!!! Who's gonna win: the mutated kid with its monstrous toys or the black robot box from Dimension X?
Kaiju battle!!! Who's gonna win: the mutated kid with its monstrous toys or the black robot box from Dimension X?
Above:
Two images for a game idea by Dan Da Rocha (Mudvark). The player would control a hot-air balloon that travels through a variety of fantasy landscapes, evading enemies and picking up valuables.
In the upper image a friendly town is shooting power-ups into the sky, whereas the lower images features gargantuan termite castles releasing oil vapour from their tips.
In the upper image a friendly town is shooting power-ups into the sky, whereas the lower images features gargantuan termite castles releasing oil vapour from their tips.