Daniel Perez Dominguez's profile

Male Warrior model (Work in progress).

Character for videogames created in Zbrush. I started sculpting with dynamesh and gave it a more natural flow of polygons with Zremesher. 
This work is in progress; it still needs some anatomy tweaking. 
Next, I will dress him, paint diffuse maps inside ZBrush, export the decimated models to 3ds Max to retopologize and bake normal and occlusion maps. 
Retopologized model with Zremesher, just for modelling purposes. I will manually retopologize it inside 3ds Max to get the low poly version. 
ChaCha
Male Warrior model (Work in progress).
Published:

Male Warrior model (Work in progress).

3D male model for videogames I am currently working on.

Published:

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