Hi everyone!
This is Nitta, a character I worked on during my times as a student at a 3D school in Spain. I could say it's the result of a learning process and the first time I did it. 
First, I started sculpting in Zbrush with dynamesh. When I was happy with the result, I exported to 3ds Max to retopologize the mesh, bake maps for the body and build hair cards.
The diiffuse map for the body was painted by hand (I don't really like to use pictures for the textures) in ZBrush and the hair was painted in Photoshop. 
Rendered in Marmoset Toolbag 2 and Vray. 
I hope you like it!
Nitta
Published:

Nitta

model for videogames

Published:

Creative Fields