Hi everyone! This is Ataru, a character I've working on for the past few weeks. 
I'd like to share with you the process of creating it.
First, I started modelling the low base meshes in 3ds Max (head, limbs and main pieces of clothes).
Then, I exported to Zbrush to sculpt the final shapes and details. When I was happy with the result, I took the decimated hi poly and new low poly objects to 3ds Max to bake normal and ambient occlusion maps. Also, I created the sword, the rope and the geta sandals in 3ds Max. 
The diffuse maps were painted in Zbrush and combined with AO maps in Photoshop. 
As specularity color maps I am using an inverted version of the diffuse for the skin (it gives some nice blue reflects) and same diffuse maps for the rest of the materials. 
I also set up glossiness maps. 
There are four materials in this model: Limbs and head, clothes, sword and rope and eyes and teeth (You can't see them in the renders but since I will animate this model it needed them). 
Lastly, the model was posed in Zbrush and rendered in 3ds Max with Vray with two turbosmooth iterations.
 
 
I hope you like it!
 
Giving him some facial expression.
Posing with transpose master in ZBrush
 
If you liked it, please share!
Ataru the ninja
Published:

Ataru the ninja

Character for videogames created with 3ds Max and ZBrush.

Published:

Creative Fields