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I am currently leading industrial design for Microsoft's Envisioning team, a thought leadership group that creates hardware and experience prototypes to inform the next three to seven years of our future. While at Microsoft, I've also worked on HoloLens, Band, Skype, and Teams.

Prior to Microsoft, I was a princip… Read More
I am currently leading industrial design for Microsoft's Envisioning team, a thought leadership group that creates hardware and experience prototypes to inform the next three to seven years of our future. While at Microsoft, I've also worked on HoloLens, Band, Skype, and Teams.

Prior to Microsoft, I was a principal designer and employee #001 at Scott Wilson's MINIMAL, where I worked with brands such as Xbox, Dell, Intel, Vizio, and LUNATIK on products and experiences that disrupted markets and enriched lives.

I was MINIMAL's lead designer on the Xbox 360 S console, which initiated a new design language for one of the largest brands in gaming and set the stage for Kinect and the third generation of XBOX hardware.

Within MINIMAL, I was heavily involved in product design and visualization efforts for our own entrepreneurial startups, LUNATIK and Uncommon. In addition to designing early products for both brands, I art directed product imagery and advertising, helping LUNATIK grow from a small crowdfunding experiment to a successful standalone company in just a few months.

I believe design is best utilized to create connections with users. As people become more educated about the products and services they buy, I am increasingly convinced that value matters more than price, usefulness matters more than feature lists, and brand awareness is very much alive.

In 2006, I released an instructional 3D rendering DVD with The Gnomon Workshop that became a requisite volume in design schools and individual designer collections internationally.

Prior to joining MINIMAL, I held designer positions at Ignition, Lunar, and Uniden, working for clients such as Oral-B, HP, Texas Instruments, Alcatel, and multiple startups.

I wage an ongoing war on part lines. Read Less
  • Principal Industrial Design Manager
    Microsoft — Redmond, WA, USA
  • Sr. Industrial Design Lead
    Microsoft — WA, USA
  • Senior Industrial Designer, HoloLens and New Devices
    Microsoft — WA, USA
  • Principal Designer
    MINIMAL (MNML) — IL, USA
  • Senior Designer
    Ignition — TX, USA
  • Freelancer
    Freelance — USA
  • Designer
    Uniden — USA
  • Designer
    Ignition — USA
  • Design Intern
    Lunar — Palo Alto, CA, USA
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