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Garglyder

The game concept is to help Mason the gargoyle escape from the city he once loved. 
Garglyder is an iPad / iPhone game which uses the accelerometer to control Mason's actions to turn left, turn right, dive and swoop.
 
3D assets were created in Maya and the game was built in Unity Pro. 2D textures and animations were created using Adobe Photoshop and Flash.
In-Game Screenshots
This game was created as a collaborative cross-disiplinary project between Media Design and Computer Sciene at Victoria University of Wellington.  
 
Designers
Nicky Hoffman
Emily Steel
Renee Warner
 
Developers
Tim Sullivan
Steven Tan
Guy Thornton
Garglyder
Published:

Garglyder

Mason is a gargoyle wanting to escape his city that has become polluted. Your aim is to glide Mason out of the city avoiding the obstacles in his Read More

Published: