Moov: Navigate The World Through Music
Team: Siladityaa Sharma and Rodney Edwards | Class: Everyday Immersions | Professors: Jenny Rodenhouse and Filip Kostic
This is an experimental Augmented Reality concept. We came up with an idea of travelling a city while controlling your music with your physical navigation. A user would be able to listen to each song that is embedded in a street's sidewalk around them which encourages them to walk and discover more music and the city.
The basic video documentation and prototyping with the help of After Effects helped us understand what all interactions would be viable when the point of contact between the user and the music app is just their body movements. Jumping to change the genre, turning left or right to select music and standing to pause the track were some of the insights we gathered during these user tests.
AR Triggers in Unity
One of the required deliverable of this class was an Augmented Reality Zine. We used Unity3D along with Vuforia to make a smartphone aided AR Zine with video triggers that showed our process throughout the project. We spent some time testing different ways of implementing the videos as triggers in the book without distracting the user from the text.
Simulator User Testing
We made a video game simulation of the AR prototype using Unity3D to user test the interactions that we had decided to use in the final project. The feedback from the user helped in figuring out which interactions felt natural and which did not. We used MapBox to map out a realistic environment for the prototype.
AR Process Zine
To make the final AR Process Zine we worked with a lot of dimensions. We kept the different prototypes on a table in front of the class to give them a sense of the scale and asked them to critique our zine. The feedback helped us clarify our doubts regarding video triggers and content readability while having a smaller than usual sized zine.
Mobile App Companion
The companion app is supposed to be the initial stage and the concluding stage of the experience. The user selects a destination and the route they want to take based on the available playlists. Once selected they keep the phone in the pocket to begin the experience. When the users reach the destination they can use the app to see the specific statistics of their walk.
Final Promotional Video