Kitchen's Wrath is a multiplayer party game in which you play a little food character that has fallen into a heated wok. Avoid the dangers and fight with your friends to become the saltiest of the arena!
An intoxicating smell, an intense heat... No, you're not dreaming, you're being cooked in a wok! There is only one way to survive, to be the one that will harvest the most salt and then become inedible. Have no mercy on your opponents, because in the end, there can only be one!
This first year project was made in two months with a team of 6 people including a concept artist.
In Kitchen's Wrath, you'll have to avoid dangers such as giant meatballs, boiling oil, flames or an extractor hood! Your mission? Collect as many salt crystals as possible by grabbing the salt box or stealing it from an opponent before the other players in less than 45 seconds.
Take advantage of the situation to come out victorious and sacrifice your friends in this intense race for survival.
UI & UX DESIGN
In Kitchen's Wrath, I meanly worked as an interface/user experience designer. I created several game menus by defining a logical and intuitive navigation system.
At the same time, I worked on displaying different visual information while establishing a character unlocking system. In addition, I combined it with a list of achievements that I created as a game designer.
In collaboration with a concept artist, I also worked on the art direction of the game and its overall visual identity.
Italo PARDAVE NAVARRO
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