Andon Nedev's profile

Assassin's Creed Origins - Ancient tombs

I was responsible for initial research, invention of modularity, sculpting in z-brush, 3D modeling in 3ds max and texturing.
Other people that worked on the modules:
Emil Gruev and Yoan Alexiev - final touches and bug fixing
Lead artist: Rossen Tzvetanov and  Nikolay Peev "Nick Dave" 
Level designers: Desislava Sheinova
Lead level designers: Lyubomir Dinekov
Level art by Vanya Panova and Yoan Alexiev
Texture artists: Tsvetelina Valkanova
Art direction: Eddie Bennun, Raphael Lacoste
Lighting artists: Ognyan Zahariev, Georgi Gavanozov, Iveta Yordanova
Technical team: Yavor Yakovliev, Pavel Kalinov, Ivaylo Pelov, Samuil Munis and Nikola Valkanov 
Assassin's Creed Origins - Ancient tombs
Published:

Assassin's Creed Origins - Ancient tombs

Assassin's Creed Origins - Ancient tombs

Published: