Andon Nedev's profile

Dawn of Ragnarok: A way to Jordberd shelter

This is the third part of the introductory portion of the game, which is the way to the safe house. It starts with the battle with Sinmara. After that, the player must navigate through a labyrinth between the cliffs and woods, and at the end is the Jordber Shelter, the first safe house presented to the players.
I was responsible for all the stages of World building, which included initial research; reference gathering; documentation, and layout prototyping of the area;
level art; an FX pass; optimization, polishing, and debugging.
Art Direction - Eddie Bennun, Nikola Stoyanov
Lead artists - Biser Parashkevov, Nikolay Peev
Level designers - Dimitar Musev, Alexander Stefanov, Danail Petrov, Asen Tsvetkov
Lighting artist - David Abad
Technical artist - Emi Dimitrova, Samuil Munis
Dawn of Ragnarok: A way to Jordberd shelter
Published:

Dawn of Ragnarok: A way to Jordberd shelter

Published: