The first mech concept I ever did. Inspired all around the place (obviously – Star Wars), although I haven’t been using direct reference other than a sketch I did before.
Featured by Photoshop team on their Instagram page: https://www.instagram.com/p/BmyYEagB1Zb
Used programs:
– Zbrush (concept sculpting)
– Maya (modeling)
– Substance Painter (texturing)
– Adobe Dimension (scene composition, rendering)
– Maya (modeling)
– Substance Painter (texturing)
– Adobe Dimension (scene composition, rendering)
Technical data:
– subDi model, base poly count: 528,000
– creation time: 2 weeks
– UDIM texture system (3x4K UV maps)
– creation time: 2 weeks
– UDIM texture system (3x4K UV maps)