Diving into surreal frontiers with this little animation, assembled in C4D and rendered with Redshift.

It was a great opportunity to test a variety of different tools and techniques, such as the new cloth system in C4D and metaballs node. 

I used Substance tools (Modeler, Painter, Sampler) to build the architecture and construct photogrammetry assets (such as the rocks and my office dieffenbachia).