Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.
Music support by Inigo DeLatorre
In collaboration with Graft.
More info on www.bartbratke.com
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
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