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    I have sketched this concept while attending a particularly boring meeting. Special thanks to Jeff Brodsky's fantastic custom trunk/tentacle ri… Read More
    I have sketched this concept while attending a particularly boring meeting. Special thanks to Jeff Brodsky's fantastic custom trunk/tentacle rig system and Julian Oberbeck who made an autorigger script using that technique. Used programs: – Maya (modeling, rigging, skinning) - Zbrush (sculpting, normal maps) – Mudbox (texturing) – UV Layout (UV maps) – Cinema 4D (rendering, water effects) Technical data: - two sets of 4K maps - low poly meshes with Normal maps from Zbrush. – rendered with C4D physical renderer. - hair created by using Fibers in Zbrush - water effects created by using C4D Object cloner and Metaballs. Read Less
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I have sketched this concept while attending a particularly boring meeting. 
Special thanks to Jeff Brodsky's" fantastic custom trunk/tentacle rig system and Julian Oberbeck who has made an autorigger script using that technique.
 
Used programs:
 
- Maya (modeling, rigging, skinning)
- Zbrush (sculpting, normal maps)
- Mudbox (texturing)
- UV Layout (UV maps)
- Cinema 4D (rendering, water effects)
 
Technical data:
 
- two sets of 4K maps
- low poly meshes with Normal maps from Zbrush.
- rendered with C4D physical renderer.
- hair created by using Fibers in Zbrush
- water effects created by using C4D Object cloner and Metaballs.