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Battered Balls and Foam Stairs

Battered Balls and Foam Stairs

More personal work studying C4D softbody dynamics, modeling and texturing in Redshift. A nifty trick I learned here was to simulate the bouncing balls with normal dynamics and then animated the stairs with a collision deformer. Added some extra jiggle to the collision deformer to get that squishy foam look.  
Battered Balls and Foam Stairs
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Battered Balls and Foam Stairs

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