Maxwell 5.2 NEW DENOISER
TEXTURED MATERIALS
Above is a comparison between fast and accurate denoising methods.
And below is the same scene but this time elephant has a lighter material (from Substance source) - it is interesting to see that majority of noise is now more prominent in different areas and how denoiser handles it.
And here is a quick case study and scene overview
Here's the layout of the scene. (first image below)
White rectangles are light panels, that I've used to place accents.
All ambient lighting is achieved via IBL (Image Based Lighting)
And in case if you're wondering, here are my grass modifier settings (2nd and 3rd images below).
I wasn't really aiming for something ultra precise or anything specific. My goal was to create some random textured fibres.
I've used Channel 1 in material Grass_3 so that it projects the texture over entire group instead of individual blades (idea was to make fibres to be the same colour as the cloth area where they appear).
Cheers! 🙌🏼