Recently I worked on an awards evening calling the show and running playback. An agency was contracted by the client to create the projection content for the evening based off existing branding. I decided to try recreate something similar. I created a polygon for the bottom of the shape, then used Loft nurbs to give it a face, made some cuts with the knife tool and then moved the newly created points up the Y axis to get the pyramids. Finish off the shape by creating some polygons between the necessary points. The edges are a cylinder in a MoGraph cloner set to the object and distributed on the edge.
In my typical style, I went for the long way around to get the textures and lighting. I started with HDRI and sky rigs with layers of noise shades with the desired colour, to which I had some passable results, a frame is included below. Next, I went for specular's, Fresnel's and gradients in the texture, which was a complete flop, and then realised I'd overlooked the obvious - Lights. Faster than you could go a rig 4 lights and put gel in them, I had a result I was happy with. The main texture is a breeze, a 90% transparent slightly reflective surface.
If I had a full weekend, I'd try to work out vibrating the lights to give a bit more movement, but I can't get it to loop nicely. Also the flickering during the rotate, I suspect it has to do with the anti-aliasing... maybe.
Next project maybe…