Ryan Hansen's profile

Day 46 - Sphere Attraction

Day 46
The frequency of these projects is rapidly detonating… Here’s the first for February, 14/15 days in.
I haven’t even got anything to call it…

*// Textures:
Metal
Reflective glossy balls
Phone shaded xParticles material
 
*// Lighting:
Physical Sky
Bounce Card
 
*//Animation:
xParticles dynamics
Rigid body dynamics with Attractor
Hair Dynamics with Turbulence
GSG Signal
Motion Camera + Wiggle
*//Render:
Standard render + AO
 
*//After Effects:
Layered
Graded
Gradient overlay
*// Scene:
Objects: 51 (106)
Polygons: 3110 (165241)
Particles: 330
Textures: 4
Lights: HDRI Studio
Render time: 5 hours
 
*// Problems:
Reflections are flickery
Had to render twice as I didn’t have the camera selected
*// Tip of the day:
Bounce cards - as the name suggests they’re great to light a darker part of the scene. Add a compositing tag to hide it from the camera, and from reflections. Almost a fake GI for a specific location effect.
 
As always, thanks for watching, questions welcome
 
Day 46 - Sphere Attraction
Published:

Day 46 - Sphere Attraction

Daily Project

Published: