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  • The initial game concept was to help Mason (the gargoyle) escape from the city he once loved. Over the years, the modernised buildings blocked his view of the mountains he adored and brought pollution to his beloved city.
    The aim of the game, is to glide through the city, avoiding obstacles (buildings, monorails and cranes) to help Mason escape. Along the way, air vents on rooves give Mason a boost in height and water droplets guide him through the ideal paths.
    Garglyder is an iPad / iPhone game which uses the accelerometer to control Mason's actions to turn left, turn right, dive and swoop.
    3D assets were created in Maya and the game was built in Unity Pro using C# and Javascript. 2D textures and animations were created using Adobe Photoshop and Flash.
  • In-Game Screenshots
  • This game was created as a collaborative cross-disiplinary project between Media Design and Computer Sciene at Victoria University of Wellington.  Roles included:
    Nicky Hoffman (designer)
    - Character design and animation
    - Collectables Layout
    - Level Design
    Emily Steel (designer)
    - City creation
    - Building Texturing
    - Level Design
    Renee Warner (designer)
    - Interface Design
    - Sounds
    Steven Tan (developer)
    - Interace / Controls
    Guy Thornton (developer)
    - Behaviours
    - Aerodynamics
    Tim Sullivan (developer)
    - Collisions
    - Power Ups / Collectables
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