A little under a year had passed from the moment we started discussing Slova (The Words) magazine till the time we actually started working on the project. Department of Communications and Mass Media of the Voronezh region together with RIA Voronezh saw the need to launch a glossy magazine about positive changes in Voronezh and its suburbs. Slova project was allocated a special place even despite the cost of restructuring teams, projects and budgets.

We are passionate about hyperlocal projects and urban development; Manufactura created Downtown.ru, redesigned RIA Voronezh website, partnered with International Platonov Arts Festival and Edward Boyakov. So we quickly found common ground with the client and were invited to take part in the project. Our design team was responsible for visual aspects and Downtown.ru team helped prepare material for publications.

We managed to complete the project in just 2 months.
"Voronezh is truly a great place. But in takes a certain effort to get out of your usual "home - office - grocery store" routine and take a different look at the city."


The first message of Slova Chief Editor Sofia Yartseva to the readers.




Logo is the first word that the readers see. We presented four different logo concepts to the project management team.
Modern geometric grotesque without unnecessary drama and mystery. It leaves a lot of room for creativity and serves as a simple, but solid foundation. Big John font was used as the basis for this logo.




Grids, layouts, printing, dummy content, real content, fonts, colors. Disputes. Meetings with the editorial team, presenting design ideas and concepts. Corrections, corrections, corrections.
The visual language is based on the objective of the magazine. Of course we would have loved to experiment more with it, but the format of the popular urban magazine that will appear on the governor’s table, in barber shops and family restaurants dictated more quiet and simple solutions. For the titles we chose GT Walsheim (which was not as popular back then) in all possible sizes and styles, Minion Pro was selected as a typesetting font and Bodoni was used to emphasize the most important parts. We used a simple 6-column grid with a large text field. We tried to keep the rhythm and break it at the same time, create complexity with a full range of tools and use empty spaces as independent players in the text.



We've developed master layouts for all occasions, which allow to quickly put the new issue together without spending a lot of time on assembling the material while keeping integrity of the visual style.
Types of layouts:

1. cover (several versions);
2. table of contents;
3. output;
4. editor’s message;
5. photo gallery (2 versions);
6. opinions;
7. interview (2 versions);
8. discussion;
9. guide;
10. quotes;
11. reviews (3 versions);
12. listing (3 versions);
13. teasers;
14. recipe;
15. ads.

All master layouts were assembled in Adobe InDesign to help facilitate putting the magazine together.



We looked at several cover design options, both classic and fluorescent. The idea of a paddle cutting through the water of the "Voronezh sea" seemed bold and appropriate at the same time. However, the classic one was selected. We were ready for it tough; we never suggest options that we don’t want to be chosen.
Instead of numbering magazine issues with figures we used words, for instance "First" instead of "No.1". It suits the magazine title very well. There are so many ways you can play with it: "from words to deeds", "you have my word", "as good as one's word", "beyond words" and so on.


In July 2016 the magazine turned one year old. Haters predicted its soon death in the war of glossy magazines; they gave it six months at the most. Others said it will soon run out of things to write about or become outdated. The magazine didn’t die, didn’t run out of topics and is still popular. It comes out every month and we collect all issues in our office. We grind our teeth from time to time when running into visual solutions that we wouldn’t have used but overall we are very happy with the result.
We often take on tasks that we are not familiar with. Like navigational signage for the Voronezh Chamber Theatre or design of Slova magazine, which was our first experience of designing a printed magazine. Our work finds an echo in people’s hearts and we get new contracts, rewards and a little bit of fame. Each unfamiliar task extends our competences and sharpens our skills. A sense of responsibility inspires us to do the work the best we can. Sometimes we pay a high price for it, but it’s totally worth it.
CUSTOMER REVIEW

"Being a government institution we had certain criteria when selecting a design studio for our project. Our goal was to make one of the best magazines in Voronezh, so we looked at several studios including the ones from Voronezh and some of the best design studious in Russia. We selected Manufactura because of many high quality projects in their portfolio. Manufactura is one of the best and most famous studios in Voronezh. Yet they offered us a lower price than Moscow studios did. 

The magazine turned out very stylish. Many people note that its design is not inferior to the works of famous Moscow studios. The only complaint I may have is that we didn’t receive the guidelines we expected. But overall we are very happy with the result. The magazine looks cool and trendy."
Sofia Yartseva
Chief Editor



CREDITS

Manufactura provides services in the field of mobile and web development, creating of UX/UI and graphic design. The company  portfolio includes there are projects for major Russian brands, educational institutions and political parties. In 2015 Manufactura entered European and the US markets.

Art Direction DMITRIY SIDOROV Design NADEZHDA STESHENKO, ELENA MOISEEVA, PETR TULINOV Management OLGA ZAREZINA Special thanks TATIANA DOROFEEVA, SOFIA YARTSEVA, NATALIA YANCHEVA, ILYA SAKHAROV
© 2015 Manufactura IT Production & Graphic Design

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Magazine «Slova»
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Magazine «Slova»

A little under a year had passed from the moment we started discussing Slova (The Words) magazine till the time we actually started working on th Read More

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