Hi everyone! This is Ataru, a character I've working on for the past few weeks.
I'd like to share with you the process of creating it.
First, I started modelling the low base meshes in 3ds Max (head, limbs and main pieces of clothes).
Then, I exported to Zbrush to sculpt the final shapes and details. When I was happy with the result, I took the decimated hi poly and new low poly objects to 3ds Max to bake normal and ambient occlusion maps. Also, I created the sword, the rope and the geta sandals in 3ds Max.
The diffuse maps were painted in Zbrush and combined with AO maps in Photoshop.
As specularity color maps I am using an inverted version of the diffuse for the skin (it gives some nice blue reflects) and same diffuse maps for the rest of the materials.
I also set up glossiness maps.
There are four materials in this model: Limbs and head, clothes, sword and rope and eyes and teeth (You can't see them in the renders but since I will animate this model it needed them).
Lastly, the model was posed in Zbrush and rendered in 3ds Max with Vray with two turbosmooth iterations.
I hope you like it!
Giving him some facial expression.
Posing with transpose master in ZBrush
If you liked it, please share!