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3ds Max, Zbrush, Photoshop, UDK, Unreal Engine 4, Headus UVLayout, Xnormal, Maya, nDo2, dDo, Marmoset, Knald, JIRA, Perforce

High resolution sculpting, organic and hard surface modeling, low polygon modeling, clean and efficient topology, UV layouts, texturing, baking, real time shader creation, physically based … Read More
3ds Max, Zbrush, Photoshop, UDK, Unreal Engine 4, Headus UVLayout, Xnormal, Maya, nDo2, dDo, Marmoset, Knald, JIRA, Perforce

High resolution sculpting, organic and hard surface modeling, low polygon modeling, clean and efficient topology, UV layouts, texturing, baking, real time shader creation, physically based shading/rendering, emphasis on composition, lighting, style, color, detail and silhouette in all created assets. Read Less
  • Environment Artist
    Illfonic — Denver, CO, USA
  • Contract Environment Artist
    MekTek Studios — NY, USA
  • 3d Artist
    Playgroundstate — Savannah, GA, USA
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