ANTIQUE ROOM
I created this short video using the sequencer in UE4.
Render without the exponential height fog (God Rays).
Textures are modified more in UE4 material editor to control more the roughness values.
I created the clean and subtle dirty version textures using Photoshop and designer, I mixed between the textures using vertex painting in UE4
Floor texture, I used substance designer to create it and modified in UE4
Texture for the ceiling, using Photoshop and Substance Designer, and modified in UE4.
Antique Room
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Antique Room

3D game project based on a room in Al Manial Palace in Cairo, Egypt done in UE4. The project was done for my final Intermediate term project at T 詳細を表示

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