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Exploring vulnerability with a mixed-reality game
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                                Tactile Prototypes
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                                                Personas



             Scenarios
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                                Initial Storyboards
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             Refined prototype & Remote testing

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SPACESPACE

 
Testing had to be adapted to take into account a world changed by the COVID-19 pandemic. While most people were quarantined, I used the technology available to conduct testing in an efficient manner. Classmates, parents, and children played the game during video calls in which I acted behind the scenes, moving cards and showing animations. It gave users the sensation of playing a real digital game while allowing me to observe their reactions in real-time.   
Exploring vulnerability with a mixed-reality game
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Exploring vulnerability with a mixed-reality game

Final research project for the degree of Master of Graphic Design at NC State University - Spring 2020
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