Material studies of the humble brick, inspired by the the turn of events in Spring 2020.

I used Houdini to procedurally generate the brick geo as a low-poly mesh for use in the scene and a high-poly mesh to create detailed utility maps in Substance Painter.
Procedurally creating the bricks in Houdini
Low-poly geo in Substance Painter for texturing
Brick
Published:

Brick

Material studies of brick

Published: