As the hero explores the wilds of Jotunheim, they discover the remnants of ancient Giant battles, through which Thor has carved a path of glimmering magic outposts and puzzles. Contrasts in size and scale is a pivotal concern - a basis for visual storytelling.
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This level was a true team effort!
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What I did:
- Initial visual design (environment) for Jotunheim, with assistance from concept artist
- Final scene composition and clean-up (depending on the area)
- Lighting and Atmosphere
- Set dressing
- Sculpted/Modeled: trees, rocks, dry leaves, mushrooms, snails, pine cone, acorns (from photo ref/ my design)
- Provided feedback for key hero assets, such as the giant sword
- Verified and corrected textures and materials
- Tweaks to visual design of puzzle architecture
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Everything else: Thanks and due credit to the Sanzaru Team! Please refer to credits image.
---------------------
This level was a true team effort!
---------------------
What I did:
- Initial visual design (environment) for Jotunheim, with assistance from concept artist
- Final scene composition and clean-up (depending on the area)
- Lighting and Atmosphere
- Set dressing
- Sculpted/Modeled: trees, rocks, dry leaves, mushrooms, snails, pine cone, acorns (from photo ref/ my design)
- Provided feedback for key hero assets, such as the giant sword
- Verified and corrected textures and materials
- Tweaks to visual design of puzzle architecture
---------------------
Everything else: Thanks and due credit to the Sanzaru Team! Please refer to credits image.