Welcome to the fairy wilds of Jotunheim... an untamed land of unknown riches, inhabited by Giants. All of Jotunheim is Giant-sized, and the player, by comparison, is like an insect. Here, Thor has established outposts patrolled by thunderous minions. Architecture is heavily influenced by art nouveau / art deco. The foliage, color and lighting, take a nod from Maxfield Parrish.
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What I did:
- Visual design / direction for Jotunheim (architecture, organics, etc), with some assistance from concept artist and team leads
- Additional concept art (for puzzle architecture)
- Scene Composition
- Lighting and Atmosphere
- Set dressing
- Modeled: base modular architecture (from concept/ my design)
- Sculpted/Modeled: trees, rocks, dry leaves, mushrooms, snails, pine cone, acorns (from photo ref/ my design)
- Directed textures and materials
- Story input/feedback
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Everything else: Thanks to the Sanzaru Team! Please refer to credits image.
---------------------
What I did:
- Visual design / direction for Jotunheim (architecture, organics, etc), with some assistance from concept artist and team leads
- Additional concept art (for puzzle architecture)
- Scene Composition
- Lighting and Atmosphere
- Set dressing
- Modeled: base modular architecture (from concept/ my design)
- Sculpted/Modeled: trees, rocks, dry leaves, mushrooms, snails, pine cone, acorns (from photo ref/ my design)
- Directed textures and materials
- Story input/feedback
--------------------------
Everything else: Thanks to the Sanzaru Team! Please refer to credits image.