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CASA DEL FASCIO /// Project Breakdown

Terragni Tribute /// Casa del Fascio
„[... ] uno dei postulati della tendenza razionale è appunto che le nuove forme architettoniche, nei loro rapporti di vuoto e di pieno, di masse pesanti (cemento, mattoni, pietre) e di strutture leggere (ferro, vetro) abbiano a donar all'osservatore un'emozione artistica“
G.TERRAGNI
Photo Reference vs CG Image
TERRAGNI TRIBUTE /// PROJECT BREAKDOWN
Cinema 4D + V-Ray 3.4 + Adobe Photoshop
Step 1 /// Modeling + Lighting
Everything was modeled in Cinema 4D. The only light is a V-Ray Area Dome Light with a Cloudy HDRI
The mountain behind the building is a simple Landscape object of C4D
The trees were added using spheres of various size with a deformer and scattered using MoGraph.
The cloud was made using a cube modified with the brush tool and then added into a Subdivision Surface.
Step 2 /// Shading
V-Ray Advanced Materials
The vapor-effect of the cloud is achieved by using a V-Ray Volume Material with a Noise Map of Cinema 4D in the Fog Density parameter
Raw render
Step 3 /// Post-production
The post-production phase was not "aggressive". We decided to add just some adjustment layers (Hue/Saturation, Luminosity/Contrast, Curves...) just to achieve the look that we wanted plus some dirt maps to make the material more realistic. Below you can see the various steps.
Above: Raw Render vs Final Image
CASA DEL FASCIO /// FINAL IMAGE
THANKS FOR WATCHING!
CASA DEL FASCIO /// Project Breakdown
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CASA DEL FASCIO /// Project Breakdown

Breakdown of Casa del Fascio, CG Image by AP - Architectural Portraits. In this project you can see the process from modeling to post-production. Read More

Published: