Dream Theatre /// Inspired by Decio Tozzi
Photo Reference vs CG Image
DREAM THEATRE /// PROJECT BREAKDOWN
Cinema 4D + V-Ray 3.4 + Adobe Photoshop
Step 1 /// Modeling + Lighting
Step 2 /// Shading
How to avoid texture repetition?
To avoid repetition we carried out a series of cuts that simulated the concrete slabs and individually selected the polygons, assigning to each one a texture with different coordinates (and sometimes even rotations). The physiological repetitions still present have been completely eliminated in post-production thanks to the stamp clone tool of Photoshop.
Step 3 /// Post-production
Above: Raw Render vs Final Image
DREAM THEATRE /// FINAL IMAGE
THANKS FOR WATCHING!