A mean little game that tries to prove something.
Conception
The game is based on the idea that today's game are usually designed in a rather straightforward fashion: because story has become so important, that player is guided through the levels, so s/he won't miss a bit.
The problem is of course that this requires a lot of trust from the player into the game. But what happens when a game breaks this trust? When a game intentionally leads the player astray?
The game is based on the idea that today's game are usually designed in a rather straightforward fashion: because story has become so important, that player is guided through the levels, so s/he won't miss a bit.
The problem is of course that this requires a lot of trust from the player into the game. But what happens when a game breaks this trust? When a game intentionally leads the player astray?
3D Models