A mean little game that tries to prove something.

 
Find out more about its concept and background at xeophin.net/worlds.
Conception
The game is based on the idea that today's game are usually designed in a rather straightforward fashion: because story has become so important, that player is guided through the levels, so s/he won't miss a bit.
The problem is of course that this requires a lot of trust from the player into the game. But what happens when a game breaks this trust? When a game intentionally leads the player astray?
For the level design, a lot of sketches of possible "tiles" have been made.
3D Models
Trust in Me
Published:

Trust in Me

A mean little game that tries to prove something. Based on an fairy tale of a wolf that is promised huge meal, the player sets out as a wolf to Read More

Published: