Tunnel Vision

1st Place in the Nova Scotia Community College 2019 48 hour GameJam.
Created by :
Alec Cameron - 3D models
Cameron Bassett - Game Design/Code
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A disorienting arcade style "shooter" where you need to make your shots count because you only get one and you control its trajectory the entire time. taking inspiration from movies like Wanted, and games like Superhot. The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet.

As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them. Currently we only have straight tiles to the boss, but are adding branching rooms to allow for full turns and dead ends.

The features/gameplay we hope to add are as follows :
• Branching paths/Dead ends
• Bonus targets
• Score for Close Calls/Style points/level of difficultly
• Story
• Asynchronous multiplayer/Races

We are currently in a Alpha stage of development, and everything shown here isn't final and the game could face major redesigns and changes in the near future should we deem it worthwhile.
Alec and I will be continuing work on this project and hope to release to the public sometime later!

Feel free to contact us with any questions/concerns/inquires, Thanks!
Tunnel Vision
Published:

Tunnel Vision

Published: