Cameron Bassett's profile

Game Development Projects

𝐆𝐚𝐦𝐞 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐆𝐚𝐦𝐞𝐬
𝐜𝐫𝐞𝐚𝐭𝐞𝐝/𝐰𝐨𝐫𝐤𝐞𝐝 𝐨𝐧 𝐝𝐮𝐫𝐢𝐧𝐠 𝐦𝐲 𝐬𝐜𝐡𝐨𝐨𝐥𝐢𝐧𝐠 𝐬𝐭𝐚𝐫𝐭𝐢𝐧𝐠 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐦𝐨𝐬𝐭 𝐫𝐞𝐜𝐞𝐧𝐭 𝐜𝐫𝐞𝐚𝐭𝐢𝐨𝐧
Game 1: "the tower"

Summary of my contributions: Design - entire overall design/visuals, 3D models - hexagon pillars, player/enemy ship, Coding


The "third" attempt to start the project over again, this time with a lot better results. carrying over from the previous idea of a hexagonal arena where you have to kill or knock off the enemy to advance to the next level, as you ascend a tower to reach the top.

Currently attempting to smooth out the pathing and navmesh of the AI agent so they can traverse a randomly generated navmesh and locations of varying heights.

As well as working on hit detection/scoring system and 3D models for the level, player and enemies and possibly powerups.

Code for this project linked below:
https://github.com/CameronBassett/HexTowerGame
Game 1.5: "untitled"

A game that I only messed around with for a little bit before releasing it really didn't work as a 2D game, so a majority of the gameplay/ideas/visuals are carried over to the current in dev project.

Pretty much a 2D Prototype
Game 2: "untitled"

A project that i will be working on solo over this semester, the concept/idea is a re-imagining or revitalization of the old 2000's online flash game "interactive Buddy". Currently in a very basic state, but am just working on setting the theme and mood of what I want the game to look like.

I like the more simple designs of low poly and polyhedral assets so i'll be sure to incorporate them into any items/assets i add into the project. 

EDIT: I ended up scrapping the game because I couldn't really figure out a way to program the features and the AI, I hadn't gotten anything done in a week or two so I made the decision to start anew. i will most likely use the an asset or two from this project on the new current project.
Game 3: "Capstone"

Summary of my contributions: Coding, Level design - overall layout of level assets, Pathing for AI/boundaries/etc, 3D models - Created the Bow/Arrow/Powerup/Target models


5 week "work term" solo project, casual archery game
Decided to work on my own for the 5 weeks over working with a group as i wanted to improve myself overall in all aspects of game creation, (the visuals, the textures, 3d models, code, etc) instead of falling back and relying on fellow teammates. Though after this year i do notice i have a passion for Level design/level mechanics, I still wanted to everything just to grasp each concept.

I created the level design, the 3D models for the enemy targets, power-ups, a sort of day&  night cycle, and the  bow & arrow.

Code for this project linked below:
https://github.com/CameronBassett/Capstone
Game 4: "FIGHT"

A final Game programming project made with CreateJS, its a QTE(Quick Time Event) game where the player has to press the button/key on screen in time to punch, else they get punched, they also get punched should they press the wrong key, or press a key when one is not displaying.

Code for this project linked below:
https://github.com/CameronBassett/GameProject2-Fight
Game 5: "Extinction"
Group of 4, 48 hour GameJam game, you destroy a planet with objects/physics
Created the theme/layout/background scene, the gravity and planet reaction/phyics

overall, i think the game came out visually pretty nice for a first "real" attempt at making a game unassisted by school
Game 6: "roller ball tutorial + learning Unity"
Group of 4, each had created a level, this was my creation
Game Development Projects
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Game Development Projects

School Year Game Development

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