Pablo Morales's profile

PS4 Controller Lights Behavior Design

PS4 Controller Lights Behavior
Design
Since the game was released the ps4 controller’s lightbar had a extremely simple behavior (they would be green during all game and turn red when the player’s health was low)

To solve this I designed a more complex behavior that emulated what was happening in the screen.
 From showing the different teams that were banning in the Pick and Ban phase to different behaviors when taking damage or being healed, we created a scalable system that is compatible not only with the ps4 lightbar but with most RGB PC lights or even stadium lights in big Rainbow Six Tournaments.
To comply with my non-disclosure agreement, I have omitted and obfuscated confidential information in this project. All information shared is my own and does not necessarily reflect the views of Ubisoft.
PS4 Controller Lights Behavior Design
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PS4 Controller Lights Behavior Design

Design for the PS4 light controller behavior in the Rainbow Six: Siege game. Ubisoft 2019

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Creative Fields