CRITTER
The project's main focus is the exploration of an architectural application of the sensorial experiences that textile can offer and the benefits for a specific population. The concept driving the project is the use of textile to create a sensorial experience for children. Physical explorations of crochet techniques and digital simulation have informed the project in terms of textile use, structure development and form, The playscape acts as a temporary structure that moves from one location to another without staying in a permanent location for an extended period of the time. The Critter moves from one place to the other drawing children into its nested space that allows them to discover what the critter contains within itself. The Critter is conceived as a structure that accommodates different needs. The texture of the surface is embedded onto the fabric using the treble crochet stitch that decreases in density in the y-axis and decreases in texture in the x-axis. It allows for transition spaces between dense areas of overload stimuli. The form is derived from crochet itself. The stitches pull the fabric together to create ruffles towards the edges that bend over backward within themselves. 

Physical Explorations
Digital Explorations
Treble Stitch
Treble Stitch Pattern Variation
Variation of Density
Hyperbolic Paraboloid Crochet
Elevation
Lattice Work
Collision Sections
Plan
Interior Rendering
Interior Rendering
Program Diagram
CRITTER
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