BIOSTAGOG
26617
1996
116
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About

About

BIOSTAGOG – an interactive sculpture which combines algorithmic design, 3D printing, mapping and interaction, created jointly by Platige Image an… Read More
BIOSTAGOG – an interactive sculpture which combines algorithmic design, 3D printing, mapping and interaction, created jointly by Platige Image and Bridge. Read Less
Published:
Concept & Idea
Our goal was to create a statement piece for the Platige Image company headquarter. The
installation was supposed to be an interactive, “living” element in the building, a phenomenon existing within the lobby space that would create new situations that engage people, visitors and employees alike.
 
CREDITS:
Project Concept and Creative Direction: 
Mikołaj Molenda (Bridge)
Michał Piasecki (Bridge)
Marcin Kobylecki (Platige Image)

Computational Design: 
Michał Piasecki (Bridge)
Kama Wybieralska (Bridge)

Interactive Mapping: 
Mikołaj Molenda (Bridge)
Adam Wierzchowski (Platige Image)
Jarosław Tworek (Platige Image)
Stanisław Gąsiorowski (Platige Image)

3D Print: 
Przemek Jaworski (Jawor Design Studio)
Bolesław Telesiński (LabDigiFab)
Piotr Halczuk (LabDigiFab)
Kamila Byrska (LabDigiFab)

Producers:
Ewa Brzózka (Platige Image)
Marcin Kobylecki (Platige Image)
Computational Design
The shape of the installation was generated by a dedicated algorithm. Using algorithms in design
allows us to create highly complex forms, browsing through individual iterations, and quick analysis
of each version.
The goblet-shaped cells are turned towards the projector lens so that light can easily reach all of the
goblets’ nooks and crannies.
Material Test
We had a variety of materials to choose from, so we made a few test prints to determine each
material’s overall look and its translucence – the latter a measure of how well will it absorb the light
emitted by the projector.
3D Printing
The printing was done using ZMorph printers based on the open-source RepRap machines. The 3D
model was converted into horizontal “sections” which were then used to generate the movement
sequence for the extruder. The extruder head deposits the printed material using a 0.5mm nozzle.
Five machines were busy printing the elements of the installation around the clock for 3 full months.
Mapping Tests
Installation & Interactive Mapping
The installation consists of 3160 cells that were divided into more than 800 parts. The installation
utilizes and combines the skills and abilities of all the people that helped design and produce it,
including algorithm-supported design, 3D printing, video mapping, and designing and programming
interactions using Kinect.
The video mapping animating the installation is designed as a multi-level structure that reacts
to information collected from its surroundings; it’s generated in real time, with people and their
behavior serving as an attractor for the installation.