Thomas Sanderson Real-Time Rooms
Real-Time 3d Spaces created to demonstrate ranges of shutters in different scenarios.
Real-Time 3d Spaces created to demonstrate ranges of shutters in different scenarios.
All running in Unreal Engine and Unity - These spaces were created in 3d Studio Max for offline pre-rendered versions - see the other project for those renders.
All rooms featured:
-Day to night cycle
All rooms featured:
-Day to night cycle
-Real-time lighting
-Product configurator for the Shutters
-Opening and closing animations for the shutters
-Opening and closing animations for the shutters
-Camera zoom functions
-Interactive hotspots
I worked on all elements of the 3d scenes including the lighting, animation, texturing, post-process effects and 3d modelling. These scenes were part of a larger customer experience sales app that involved a house planning and product selection process which fed into the options available in the product configurator in these rooms.
I worked on all elements of the 3d scenes including the lighting, animation, texturing, post-process effects and 3d modelling. These scenes were part of a larger customer experience sales app that involved a house planning and product selection process which fed into the options available in the product configurator in these rooms.
Role 3D Artist/App Developer
Date June 2017
At The ICE Agency