Rob Farthing's profile

AR Stove with Occlusion Demo

Augmented Reality Stove App

Developed to demonstrate real-time occlusion matched up with a measured space to show a realistic visualisation of a product in situ.

This project was created in Unity Game engine, all assets in the screenshots/video were created by me. Stove was modelled in 3D Studio Max and textured in Quixel Suite 2.0. All scripting and occlusion shader were created in Visual Studio. UI was created and exported from Photoshop.
Role 3D Artist/App Developer
Date June 2017
At The ICE Agency
Demonstration of the measurement input and interactive placement
AR Stove with Occlusion Demo
Published:

AR Stove with Occlusion Demo

Developed to demonstrate real-time occlusion matched up with a measured space to show a realistic visualisation of a product in situ.

Published: