• The purpose of this project was to create a series of 4 Playful Network ID animations (5 seconds each) to demonstrate the playfulness of both Cartoon Network and Nickelodeon. This exploration was a chance to sharpen my animation, design, and technical skills in Cinema 4D, After Effects, and the compositing integration of the two. Exploration 2 from my Motion Design Animation II class taught by Joe Russ at Ringling College of Art + Design, Spring 2013. 
     
    Look below for some stills from each piece and an explaination of each piece's use of animation principles.
     
    Recognition: Adobe Design Achievement Awards (ADAA) 2013 Semifinalist for Animation; Best of Ringling Motion Design 2013
  • Stills
  • Animation Principles
  • NICKELODEON 01: “TRAIN”
     
    Many principles of animation are used here. The first seen is staging. The characters of the logo zip along in a space, utilizing the entire frame as a stage to purvey space in three dimensions. Their speed and how light falls upon them are also factors in staging. The second is follow through and overlap. The characters are staggered in their positions, making each character seem to follow the next, and overshoot in rotation before coming to their final position, creating a bounce. 
     
  • NICKELODEON 02: “DEPTH”
     
    Many principles of animation are used here. The first seen is staging. The characters of the logo are placed within the frame and are of different sizes to purvey depth. The depth of field also promotes the viewer’s attention to a specific area of focus. The second is overlapping action. The tiles are seen in their motion of returning to the final lockup position. 
     
  • CARTOON NETWORK 01: “TILES”
     
    Many principles of animation are used here. The first seen is anticipation. The tiles rock forward before they start their spin in the opposite direction, as if to wind-up, preparing the audience for their upcoming action. The second is follow through and overlap. The tiles are staggered in their identical action and overshoot before coming to their final position. 
     
  • CARTOON NETWORK 02: “SPIN”
     
    Many principles of animation are used here. The first seen is the use of arcs. The tiles form a natural arc as they continue their motion of jumping up. The second is follow through and overlap. The tiles are staggered in their identical action of jumping and overshoot before coming to their final position, causing an arc-like flow to their motion.