Inspired by William Gibson’s Neuromancer book cover beautifully designed by Josan Gonzalez, Lightfarm’s CG Artist Rafael Moco modeled the Neuromancer helmet on Blender, a free Open Source software and Milton Menezes, after photographed himself, worked from the 32 bits RGB file and 14 bits raw shots to the final 8 bits CMYK file. Mastering light and colors in the final stage of this high-end digital art production.
The Neuromancer project consists of three integrated courses: photography, 3D and post-production.
APPLIED SOFTWARE AND TECHNIQUES
- Substance Painter
The Neuromancer project is available in Portuguese with English and Spanish subtitles at UNHIDE School.